IBM’s vice president Dr. Irving Wladawsky-Berger, held a press meet-up in Second Life last week while in London – and in the process brought IBM’s “secret” Second Life island out of the shadows.
The purpose of the press meet-up was to discuss why IBM considers Second Life so important. IBM has been researching and experimenting with virtual worlds to understand, among other things, the importance of visual imagery to convey information - and a vast range of other aspects of human interaction with visual and virtual spaces. IBM believes virtual worlds and gaming will have a huge impact on IT, business, society and our personal lives in the very near future.
According to Wladawsky-Berger, the cutting edge of "visualizations" is taking place in MMOGs (massively multiplyer online games) and video games. And IBM is committed to being right there with them for business applications.
The IBM meet-up in SL last week was certainly not a first for IBM. IBM’s Hursley Park Lab has been blogging about Second Life and related projects over at eightbar for a while.
Depending on how closely you follow Second Life “gadgets” you may know that there is an in-world interface with Amazon.com's database, making it possible to search for and purchase books in-world. There is also a very recently released in-world language translator for use with the Second Life chat feature. Both of these have been contributed to Second Life by the research teams at IBM.
Read Dr. Wladawsky-Berger’s blog entry for some fascinating insight into what IBM has been up to and get his take on why Second Life and virtual worlds have IBM’s attention.
Read the article in the UK's Register about IBM's press meet-up as well as for a peak into IBM’s present and future in Second Life that came out of the press meeting.
While I'm on the subject, a couple more IBM notes:
Roo Reynolds, one of the contributors at eightbar (and Second Life IBM researcher) announced today he will be speaking at an upcoming conference in the UK, My So-Called Second Life, sponsored by the UK non-profit New Media Knowledge (If you are in the UK October 24th you might consider attending – the fee of £50-80 is a steal).
Finally, read in the Telegraph about IBM’s Innovation Jam – an electronic brainstorming session open to all 335,000 IBM employees aimed at developing a list of ideas for moving the company forward, and to which IBM has committed $100 million to develop. The process generated 37,000 comments from employees. The online brainstorm was informally combined with IBM's Virtual Universal Community and 3D Jam on the New Media Consortium Second Life campus.
Update: Michel Leblanc has posted some snapshots.
Photo credits: eightbar;
IBM Blog: Adventures in Gaming
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