This virtual launch coincides with the sixth anniversary of the arrival of prisoners at Guantánamo, and several real world demonstrations in Washington, DC, Boston, Philadelphia and Boise,
ID; protests in San Francisco and Tampa; a discussion in Pittsburgh; a
vigil in Raleigh, NC; and a rally in St. Louis, according to the ACLU press release.
Join in on September 10, from 10:15 am – 11:45 am SLT for USC's Center on Public Diplomacy panel discussion, From Global to Local: Virtual Worlds, Immigration, and Linguistic Diaspora while the RL version will hail from Mexico City. According to USC's press release, the topic is meant to explore how virtual worlds can have an impact on making global
issues local; and how immersive and digital environments are playing a
role in cultural dialogue and interaction.
This panel is actually part of the larger event, Interdependance Day V, that brings together civic leaders, artists and thinkers for a series of discussisons on "the realities and possibilities of forging constructive interdependence in our troubled and divided world."
The entire event will be simulcast in Second Life and will feature a mix of panelists participating physically in Mexico
and virtually in Second Life. USC's participation is supported by the John D. and Catherine T. MacArthur Foundation.
The USC panelists include:
Peter Marx, Former Chief Technology Officer for
Vivendi Universal Games;
Jose Murilo, Manager of Strategic Information,
Ministry of Culture (Brazil);
Mark Wallace, virtual worlds journalist;
François Bar, Associate Professor, USC Annenberg School for
Gilson Schwartz, Academic Director of the City of
Knowledge, Universidade de São Paulo (Brazil).
the group in Second Life "MacArthur Foundation SL Events" for detailed updates.
Get the complete event schedule for Interdependence Day V and details on the USC panel here.
BMW Experience: BMW is prototyping something – but it is not a car. You are invited to test it out. IM Munich Express in-world and find out what it is all about! BMW New World 2 (128/128/0)
UPCOMING: Mark your calendars!
June 15, 16, 17 iCommons 2007 Summit, USC Center for Public Diplomacy; Durbrovik, Croatia & Second Life. An important mixed-reality summit on open education, open access publishing and free culture communications. Anneenberg Island (187/67/40)
August 2 – 5th YearlyKOS Convention, Chicago & Second Life. Get more information on Progressive Island (133/74/25) or on the web site here
A tiny country undergoing huge reforms, the Republic of Maldives has opened an embassy on a corner of Diplomacy Island in Second Life.
The Maldives, a developing country with limited resources within the global arena, sees Second Life as a method to extend its diplomatic outreach beyond the opportunities the “real world” affords them and a way to boost its international profile.
The space prominently displays information about the Maldives reform agenda. The Republic is currently engaged in sweeping constitutional, human rights and democratic reforms, including enhancing the role of the media in Maldivian society.
Unlike Sweden’s plans for their SL embassy, which is slated to open May 30, visitors to the virtual Maldivian embassy will be able to conduct some diplomatic business such as talking to virtual diplomats about visas and trade issues.
In keeping with its reputation for innovative news delivery, Sky News Centre will debut in Second Life in June. The virtual news room will invite visitors to try out their anchor-person skills and engage with Sky News personalities and events, according to their press release.
But what is especially intriguing in the announcement - and worth keeping an eye on as it rolls out - is that Sky News apparently plans to recreate news-worthy events, such as "court cases, crimes scenes and natural disasters" to provide a "deeper understanding of the issues."
I hope my friend and former journalist, Gary Goldhammer over at Below The Fold, weighs in on this. It is a fascinating endeavor for a news channel that has me thinking deeply about both the delivery of "hard news" and individual involvement with it. A cadre of TV stations such as The Weather Channel and Court TV are certainly expanding the implementation of "news coverage" and have proven that viewers do value deep engagement with subject matter. These shows however, also rely heavily on the "entertainment value" of news.
I wrote in an earlier post that as 3D spaces become more accessible to content creators and "audiences," content will become "animated, 360-degree, un-flat,
multi-dimensional and multimedia." This applies as richly to news as it does to other forms of communications. And besides communicators and marketers having to understand how space and props are part of the message, so too will journalists. Many of whom are still getting their heads around having to capture images and sound while keeping a story factual, objective and balanced.
I wonder how scenario building and "news event education" (my term) will juxtapose. How will the collaborative, wiki-ish features of Second Life build upon it?
How will role-playing change "news"?
How will scenario shifting change our views of the events?
How will "being in" the "time and place" affect the perception of the story?
How will journalistic practices evolve to encompass 3D news delivery?
Before you jump all over me, I'm not saying news will be 3D any time soon and all journalists will be "building stories." But as Sky News experiments with "news education," I am saying we may find some very interesting questions to ask about journalism and the evolving concept of "news."
Prominently displayed outside their offices are 34 world leaders dubbed as “predators of press freedom.” You can access biography notecards of each.
A stark reminder to those of us with so much access to so much information are two wall maps: countries that are “Internet black holes” and counties color-coded based on their press freedom.
The organization also inaugarated a journalists' memorial in Bayeux, France yesterday, commemorating the 1,889 journalists killed since 1944 while doing their job. Twenty-four journalists and five media assistants have been killed so far this year. RSF/RWB cites 163 media workers who have perished in the Iraq conflict since 2003.
The Infinite Mind SL sim continues to host the visual exhibit that replicates a unique photography exhibit of the U.S. Holocaust Museum in Washington D.C. "Our Walls Bear Witness: Darfur: Who Will Survive Today?" Teleport over to The Infinite Mind, 128, 128, 0.
"The most interesting aspect of the discussion to me was the idea that
Chris brought to the table - that we might pay more attention to
imagined worlds than to the real one. First, this helped me understand
precisely why I find the Second Life hype so disconcerting - I find it
deeply odd that journalism is expanding into these illusory spaces
while it’s shrinking in the real world. I think the answer may be that
these new spaces - whether SecondLife, World of Warcraft, the culture
of fanfiction or machinima - are far more coverable than many events in
the real world. Chris uses an example I offered about the difficulty of
finding out what’s what in Somalia - there are literally hundreds of
situations in the globe where, despite political importance and the
impact on human beings, we’ve got very little idea what’s actually
going on. By contrast, virtual and pop-culture worlds are knowable in a
deep, comprehensive, net-friendly and encyclopedic manner. That, plus
fewer vaccinations, could make anyone want to be a virtual worlds
correspondent rather than a real-world journalist."
The Swedish Institute, an agency of the Swedish foreign ministry who spearheads global information about Sweden, announced it will be creating an official Second Life embassy.
The Institute's director Olle Waestberg says the purpose is to act as an information portal about Sweden. Waestberg believes Second Life provides an opportunity to broaden people's exposure to Sweden easily and inexpensively.
Stefen Green who is the project manager for the initiative, says the plan was for the project to be completed before it was made public, but the Swedish media got wind of the story (english).
"We're using Second Life to explore the 3D space as a platform for our
nation-branding projects. While the protocols of the coming metaverse
haven't been settled on yet, I do think a metaverse is coming, and we'd
like to start getting our expertise sooner rather than later. SL
citizens will be our de facto focus groups, so we can start figuring
out what works and what doesn't."
Our group is focused on business communications in SL. Get group notices of our in-world events as well as special Second Life information or announcements. Search Groups in Second Life for "SL Business Communicators." Click Join. You're in!"