Cultures of Virtual Worlds

Culturesposter Over the last two days I’ve had the real pleasure of being back in the classroom, straining at times to hear over the noise of the construction of the engineering building next door.  But it was worth it being able to hear 30 ethnographic researchers gathered at UC Irvine to present their studies of just what we avatars are doing inside virtual worlds.  The theme for the gathering was Cultures of Virtual Worlds, organized by the Center for Ethnography in the Department of Anthropology and sponsored by Intel’s People and Practices Research Group.

Ethnographic research is a first person study of the observed behaviors of others.  These were indeed the tales from the road, observations organized and structured into what we already understand about human behavior.  But, mostly the tales raised questions and many mysteries yet to be understood about virtuality.

Dr. Celia Pearce of Georgia Tech, traversed worlds for us as she reported on the forced migration of Uru (Myst Online) players, as they became refugees in the “new” worlds of There.com and Second Life due to the closing of their game.  She showed us how the artifacts from one world ported over to another through recreation of the old world in the new, transforming both the place and the narrative of the new, joined community.  Her experiences highlight how a true community, once created, does not die easily – indeed another world often becomes the beneficiary.

My thoughts:  This phenomenon is as true in the actual world as in the virtual.   I’ve been watching a similar migration in process at this very moment with the closing of Virtual Magic Kingdom as that community is creating a new Virtual Family Kingdom and preparing its [heartbreaking] move from VMK.   Both these instances raise a fascinating question of just what is a community.  Do we use the word too loosely today in social networking since we move and migrate so easily among networks?  When does “affiliation” or “networked communication” become community – or does it?  Do commercial entities have responsibilities to the communities they create?

Graduate student Lilly Irani coined a phrase in the title of her presentation I suspect I will be using in the future, as it captures our modern communication habits so well:  Assemblages of Communication.  She documented her travels inside Second Life focusing on the fluid communications habits of activist avatars who seamlessly weave IRC, blogs, web forums, Facebook, Café Press, SLProfiles, and photo sharing to communicate.  Her conclusion: the immersive nature of communication inside virtual worlds is just one type of communication and that “collectives” keep in touch through assemblages of communications that are unique to them and that serve their individual community.

My thoughts: Lilly’s focused observations of a small group of activists operating inside a virtual world validate my own theories of the fluidity of what we still call “media.”  We tend to think of media as a “thing.” But media in practice is in fact very ephemeral.   We describe it as “distributed,” but it goes way fuzzier than that. Media  “in practice” isn’t a channel, but an activity.

Dr. Rebecca Black plunged us into the virtual literary world at FanFiction.net where she chronicled the shifting online identity of a young Chinese girl as she published her fiction while learning English.  Through her observations Dr. Black concludes that over time our identities shift and evolve – are never static - because we construct them in diverse ways, influenced by the media, pop culture, our ethnicity and our own “actual” identity.  In a focused study of the language used within the space, she also contrasted the support and encouragement given to her subject by this virtual community versus that she might receive within our traditional educational environment.

My thoughts:  Every virtual space has its own reason for being along with its own rules, norms, culture, and communication methods – often its own language.  The richness of the connections in virtual worlds does often trump the interactions we receive in the actual world.  There is a realness to them that transcends the physical.  Reciprocity is central to the growth of a true community.  What troubles me is that we have constructed our “real” institutions, organizations, and expectations in ways that often dehumanizes and that removes reciprocity – possibly encouraging (forcing?) us to escape into the virtual to find the real.

Deborah Fields' projects lead us through a study of race and gender via Whyville, where 68% of the participants are girls. Deborah is studying how children develop connections and identities in social worlds and how it might inform “real life” learning. She shared a fascinating case study of “Zoë” who grapples with her ethnicity through an evolutionary process of trading “face parts.”  (In Whyville you have very limited abilities in avatar creation.)  Zoë in real life is black.  However while she could approximate a “black” face – it was difficult to find black “bodies” (“bodies” are actually part of Whyville clothing).  She began looking to trade for Latina representations and she even went through a period of scamming other Whyville avatars. Through this case study Deborah  illustrated that children (all of us, actually) go through phases of participation, developing multiple identities and that we continually evolve them.

My thoughts:  Wow, many thoughts hit me on this one:  children’s game designers have enormous responsibilities and need to consider children's identity formation in their products- let’s start by making it possible to represent more than “white.” Teachers and parents need to keep tabs on the identity formation/experimentation that their children and students are doing – create safety, freedom and encouragement to do so, while gathering insight as children go about it. The shifting “demographic” implications of the transitory nature of online identity and how we will adapt to two very different “states” of identity – one where we are the “same” person all the time due to the melding of our work, social and personal lives online (you are your Google results); and two, the liquidness with which we morph and evolve our identities.

This is by no means even a close approximation of all the stimulating and insightful presentations – just a few of the many highlights.

Dr. Dean Terry of University of Texas, Dallas provided a fun and thought provoking talk on the work his Virtual Worlds Lab and Mobile Lab is doing.  He wrapped up with a demonstration of an augmented reality via a mobile phone project that his students will be unveiling soon.

Post-graduate students, Paolo Ruffino introduced some fascinating concepts of our collective evolving worldview (virtual and actual) through mapping; Bianca Ahmadi presented machinima as an art and education form; and Lindsay Todres explored “self spectatorship” online and how it relates to/changes our use of media, especially cinema.

All in all, there is much to be understood about we avatars.  But it is clear our ideas of reality, community, intimacy, identity and space must evolve in step with virtuality.  This research is just a beginning, and from all the encouragement and collaboration I saw going on we have some interesting research to look forward to.

Kudos to Tom Boellstorff and Maria Bezaitis of UCI’s Anthropology Department for organizing the event.  Tom’s book, Coming of Age in Second Life is due to be released in a couple of days.

April 27, 2008

Innovating and Investing in the Metaverse April 8

Octane Come join us at University of California, Irvine on Tuesday evening from 6:00 -8:00 for what promises to be a truly fascinating "metaverse" panel discussion. We've gathered four stellar people - all working on enterprise initiatives in virtual spaces (two of which will be just returning from Virtual Worlds 2008): 

  • Christian Renaud Chief Architect, Networked Virtual Environments, Cisco Technology Center
  • Denis Browne, Senior Vice President, Business User Imagineering, SAP Labs, LLC
  • Mary Ellen Gordon, Founder & Managing Director, Market Truths
  • Crista Lopes, Associate Professor of Information & Computer Sciences, UCI

Each will be sharing their view of the business opportunities of virtual environments. specifics of what they are working on,  and we'll have a intimate chance to meet and greet and ask questions.

Try as we might, we haven't been able to organize and secure the UCI resources to stream the panel online or in a world, but we're trying for a conference number to at least provide the opportunity to listen in. I'll update this when I have teleconference info.

Here is the official description and please join the Facebook group whether you can attend or not:

Fully immersive 3D virtual worlds such as Second Life, There.com, Gaia Online and HiPiHi are seriously entertaining, and 30-40 million people are currently living, working and playing in them. In an April 2007 report, Gartner projected that 80% percent of active Internet users and Fortune 500 enterprises will be engaged in virtual worlds such as Second Life by the end of 2011.

Virtual spaces and technologies represent a serious business opportunity. More than 170 major brands in categories from automotive to consumer products, education to tourism are experimenting with the innovation, marketing and business value of virtual worlds. A recent Forrester report predicted that within five years, the 3-D Internet will be as critical a business tool as the Web is today.

What’s the opportunity for virtual world innovation and investment? Bring your questions and join our panel of digerati for an exploration of how organizations are using virtuality for collaboration, branding, R&D, recruiting and research.

The event is being sponsored by OCTANe Orange County. If you aren't familiar with the organization, it is  a 15,000 member strong hub of innovation, investment and people fueling the technology and biomedical sectors in Orange County, CA.  Check out their web site here.

Location details and registration link:  http://www.octaneoc.org/calendar/view_event.asp?CalendarID=667

Hope some of you can make it!

April 2, 2008

Reuters Brings Davos 2008 to Second Life

Davos_youtube The World Economic Forum held each year in Davos, Switzerland will again be accessible, at least in part, to Second Life visitors and residents.  Reuters reports they will be there interviewing several business leaders from Davos next week, January 23 - 27.

I haven't found information as yet on any panel sessions that may be streamed into SL or on the web, although rumors are afloat.  The WEF blogs page has a note in the sidebar: "watch the discussions in Second Life" which links Reuters' SL coverage page.

This year the Forum theme is "The Power of Collaborative Innovation"  within five concept "pillars:"

Business
Competing While Collaborating

Economics and Finance
Addressing Economic Insecurity

Geopolitics
Aligning Interests across Divides

Science and Technology
Exploring Nature’s New Frontiers

Values and Society
Understanding Future Shifts

These topics will hopefully reach the broader ears of leaders and trigger discussions in every sector -  but admitedly collaboration + innovation happens to be a topic in which I am fully immersed in business and for an upcoming publication.

The blindingly rapid shifting market and civic power basis due to collaborative behaviors, expectations and technologies make it imperative that global communities begin to rethink and remodel themselves within that very context in order to successfully address global challenges. 

The pre-Davos press conference addressed how the WEF program of 240+ sessions embraced its own theme by tapping into  more than 1000 people and organization in shaping this year's program.  The Davos Question initiative using YouTube  is inviting questions for discussion (and voting on them) from the global community.

In addition, two new WEF collaborative projects will be launched during this Forum.  The first is WELCOM (World Electronic Community), which is a platform to extend Davos discussion into virtual space - "a virtual Davos" in the words of Klaus Schwab, Executive Chairman of the World Economic Forum. And the second is a "global agenda council" - a series of panels each with 15-25 key experts who will collaborate on 100 issues WEF has identified for collaborataive discussion.

You can get more information on all aspects of WEF 2008 here.

A pre-Davos press conference is available on YouTube here.

You can submit your question or suggestion on the Davos YouTube channel here.

Watch the Reuters SL page for its schedule of interviews from Davos.


January 16, 2008

ACLU's "Close Guantánamo" SL Campaign Launching Jan 11

Closegitmo_content Today, Jan 11 at 11:00 a.m. SLT the American Civil Liberties Union is holding a launch event in Second Life related to their Close Guantánamo campaign.  The new SL space, called "Gone GITMO" is intended to focus attention on the detention of prisoners and the conditions at Camp X-Ray.   ACLU's program incorporates a virtual Guantánamo program begun last September by Nonny de la Pena and Peggy Weil, a joint effort of USC Institute of Media Literacty and Seton Hall Law School of Law.

This virtual launch coincides with the sixth anniversary of the arrival of prisoners at Guantánamo, and several real world demonstrations in Washington, DC, Boston, Philadelphia and Boise, ID; protests in San Francisco and Tampa; a discussion in Pittsburgh; a vigil in Raleigh, NC; and a rally in St. Louis, according to the ACLU press release.

Second Life location is Progressive Island: http://slurl.com/secondlife/Progressive%20Island/135/152/35/

More information and a schedule of events is at the campaign web site.


January 11, 2008

Cisco Live From CES: Q&A in Second Life Jan 8

Ces_slinvite_smaller Cisco is celebrating one year in Second Life next week, and hosting a live roundtable and Q&A from CES there on Tuesday, Jan 8th at 1:00 p.m. SLT with two of Cisco's consumer marketing executives.  They will focus the discussion on Cisco's connected home and consumer products.  Cisco invites you to join in at the Connected Home in Second Life.

I don't yet have the promised in-world invite, but if new details emerge from it I will update this post.   According to Cisco's Vitual Worlds blog, avatars can enjoy virtual cake post-Q&A, and share birthday party favors while participating in a celebratory slide show.

Other upcoming events have been recently highlighted on Cisco's blog as well.  I recap them here, so mark your calendars:

Data Center Mixed Reality BannerCasts, January 23rd and January 31st at 8:30am SLT
Two exciting mixed reality events featuring Jayshree Ullal, SVP, Data Center, via live video.

2038314496_caf1135c6b.jpg Second Life TechChat: Transforming Business Models with Cisco TelePresence, February 7th at 12:00pm SLT
During this TechChat Randy Harrell, Director of Product Marketing, will discuss Cisco TelePresence, concentrating on business case studies and the enabling technology.

Telepresence is particularly interesting to me in relationship to the part virtual worlds are playing in it, but that isn't where Cisco's is going. See Cisco's telepresence product placement in Fox's tv show, 24.

Danette Veale also lists in this post a few things Cisco has learned during their year in SL.

January 5, 2008

Inside Dell's CES Crystal Event: Second Life Jan 7

Hp_crystal_728x228 Delllogo_2 The Consumer Electronics Show is the big RL happening next week - everyone from CNN to the Home & Garden cable channel will be doing specials from the floor of this major industry show - and it is the launch pad for many a new 2008 product.

Dell will be featuring their new Crystal display at CES, and Laura Thomas at Dell is inviting you to join in Dell's CES press and analyst event through streaming video in Second Life on Monday, January 7, 4:00 - 6:00 p.m. SLT.  The virtual event will be held at Dell's new pyramid pavilion on Dell Island

Virtual Crystal monitors will be available to avatars at Dell's pavilion only during CES, from January 7 - 11, but the pavilion will remain in SL after CES concludes.

CES is definitely tech goodness, but given the choice of walking the floor, paying unimaginable hotel prices, and the hellish decibel levels,  I'm taking the goodness in this year by watching CNN, HGTV and popping into SL to catch Dell's launch.

January 4, 2008

Meet up with Tech Virtual Museum in Second Life Jan. 4 at Noon

A quick announcement that CMP/Information Week will be hosting Nina Simon, manager of The Tech Virtual Museum Exhibit Workshop (a project of The Tech Museum in San Jose) at Dr. Dobbs Ampitheater in Second Life at 12:00 noon SLT Thursday, Jan. 3 Friday, Jan. 4.  Hiro Pendragon (Ron Blechner) CTO of Involve, Inc. will join her as in-world developers of the project.

Second Life location:  http://slurl.com/secondlife/Dr%20Dobbs%20Island/251/122/25

From the announcement:

About The Tech

The Tech Museum of Innovation in San Jose, CA, is using Second Life to reinvent the exhibit design process.  Rather than relying on in-house designers to conceptualize and create exhibits, The Tech has launched a collaborative online platform to support a diverse community of designers, artists, scientists, and interested folk conceptualizing and prototyping exhibits.  Projects are proposed and teams formed on the web (http://thetechvirtual.org) and then prototyped in Second Life (The Tech, built by Involve, Inc.).  The Tech is offering exhibit design tutorials, design reviews by museum professionals, and the chance to see your virtual ideas become real exhibits.  The Tech intends to design all future exhibitions in this way, working with outside individuals to bring their unique creative vision and expertise to the museum to create unusual, extraordinary exhibitions.  The Tech launched this project in Dec 2007, and is piloting with an exhibition (to be mounted in RL in June 2008) on technology in art, film, and music.  Ten virtual exhibit prototypes will be selected for development in the RL exhibition, and their creators will be invited to San Jose for an awards ceremony and exhibition opening in June 2008. 

Bios:
Nina Simon is the manager of the Tech Virtual Museum Exhibit Workshop for The Tech, coordinating the Second Life virtual museum as well as exhibit design events and development.  She has designed interactive exhibits for several museums, most recently leading the creation of Operation Spy, an immersive game experience at The International Spy Museum.  She also runs the blog Museum 2.0 (www.museumtwo.com).

Ron Blechner is Chief Technology Officer at Involve, Inc, (formerly Infinite Vision Media), one of the leading Metaverse Development and Software Studios. His work with Involve includes such projects as The Tech Museum of San Jose and The Weather Channel's Epic Conditions attractions. He has been a Second Life resident as Hiro Pendragon since January 2004, co-founded SLCC, was a Live Helper, and his work has been featured in such media as The New York Times and Wired Magazine.

January 3, 2008

Two Virtual World Conferences

Mark your calendars for two upcoming virtual worlds conferences: 

11 February 2008
Virtual Worlds and New Realities in Commerce, Politics, and Society
Emory University, Atlanta GA

18-19 February 2008
Worlds in Motion Summit (part of the ’08 Games Developer conference)
Moscone Convention Center, San Francisco, CA

More information below: 

Virtual Worlds and New Realities in Commerce, Politics, and Society:
"Emory University will host a public forum discussing both research and long-term implications of virtual and real-world interactions with regard to commerce, politics, and society. The conference is part of Emory University’s strategic plan, “Where Courageous Inquiry Leads”, and seeks to engage scholars in a strong and vital community to confront the human condition and experience and explore twenty-first century frontiers in science and technology, specifically involving virtual world phenomena.

Four panels will be held, to include:

  • Evolution of Virtual Worlds
  • Emerging Virtual Institutions both in Business and Politics
  • Mirrored Influence of Virtual and Real-World Elements
  • Possible Futures of Virtual Worlds and Society"

(via Edward Castronova, Synthetic-Worlds-L)
--------

Worlds in Motion Summit (A CMP United Business Media property)
"The Worlds in Motion Summit is a definitive event tailored for the growing number of industry professionals and Fortune 500 companies developing interactive online spaces for both entertainment and commercial purposes. Discussion forums will delve into online worlds, social gaming and media and player created activity.

These will provide insight for developers of all backgrounds into how the game industry is collectively building socialization into games and integrating personalization and player-generated content into gameplay—while widely accessible Web and networking tools are looking to the game industry for their way forward."

More info on Worlds in Motion Summit here.

(via Worlds in Motion)

December 26, 2007

Brand Land Happenings: Dec 11 - 18, 2007

December 10, 2007
AOL Pointe closed

----------

December 11, 2007
Information Week
10:00 a.m. SLT GridTalk -- RESCHEDULED for Friday due to today's grid closure
Daniel Terdiman, author of “The Entrepreneur's Guide To Second Life”
Dr. Dobbs Life 2.0

----------

December 12
John D. and Catherine T. MacArthur Foundation
2:30 p.m. SLT
Panel Discussion celebrating the publication of the MacArthur Series on Digital Media and Learning.
The event will be simulcast by Global Kids
Panel Members:

  • Henry Jenkins, Professor, MIT, and author of Convergence Culture, will talk about his latest work on media literacy and skills young people need for the 21st Century.
  • Katie Salen, Professor, Parsons the New School for Design, and game designer, will discuss the new public school based on design and games she is opening in New York City.
  • Howard Gardner, Professor, Harvard University, and author of Five Minds for the Future, will talk about the ethical implications of growing up online.

University of Southern California Annenberg Island
Teen Grid:  Global Kids Estate
View the event on the web here.
More information here.

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December 13
Orange
Show and Tel
10:00 a.m. SLT
Residents and Orange team display and comment on in-world creations
Orange Island

Nestle Coffe-Mate
Contest:  Best coffee-related sculpture
SwirL Café, This Second Island

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December 14
Linden Lab
SL Winter Holiday Celebration begins
Series of events runs though Jan 8
Event information here.

NPR Science Friday Radio Show
Ira Flatow takes questions via his avatar
11:00 – 1:00 SLT
Science School


Information Week
GirdTalk
12:00 noon SLT
Daniel Terdiman, author of “The Entrepreneur's Guide To Second Life”
Dr. Dobbs Life 2.0

----------

December 17
Orange
1,2,3's of Photography
Orange Island

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December 18
National Physical Laboratory UK
The NanoShow (bimonthly global seminar series)
9:00 a.m. SLT
Nanotechnologies: Opportunities and Threats
Nanotechnologies hold out the promise of major breakthroughs in healthcare, electronics, environmental protection, security - and many more - and are already delivering. But are these benefits out-weighed by potential concerns?
Presenter: Dr Kamal Hossain, Director of Research and International Cooperation, NPL, UK
NanoLands Auditorium on Nanotechnology Island

10:00 a.m. SLT
Presentation
Presenter: Dr JT Janssen, Knowledge Leader, Time, Quantum & Electromagnetics, NPL, UK;
Metrology: A Tool to Enable Micro- to Nanotechonology

----------

Upcoming

December 20

Phil’s Supermarket & Kraft Foods
Secret Santa Avatar and gift give-away
Holiday party
Food Island

Steelcase Panel of Design and Marketing Team in SL Today

Steelcase_001 Kelly Emms sends word that today at 2:00 p.m. SLT a nine panel team from Steelcase Design and Marketing will be holding a Q&A.  The theme is marketing in Second Life.  You are invited to attend!

Steelcase is sponsoring a virtual furniture and office design showcase through December 15th, and the  two-week long event is culmination of the Steelcase design competition held this summer.  The panel discussion  today is an opportunity for the SL designers to meet avatar to avatar with the Steelcase team . So, check out the virtual office designs while you are at it - and chat with these talented people in the meetup afterwards.

Event is being held in Silicon City, and produced by V3 Group.

December 5, 2007

SL Business Communicators November Meeting: Producing "The Office" in SL

SLBCers unite in Second Life on Tuesday, November 20th to meet with avatar Kiwini Oe a.k.a. Steve Nelson, EVP, Chief Strategy Officer of digital marketing agency, Clear Ink.  We'll be getting first-hand accounts and insights as to what was behind producing the Second Life TV segments for The Office "Local Ad" episode which aired on NBC on October 25th.

Clear Ink and Kiwini worked with NBC producers to create the in-world set design, character and extra avatars and to produce the machinima, plus all the  behind-the scene logistics that contibuted to the episode storytelling. 

Come on out in SL to meet Kiwini and learn what it took to put their piece of the total together, and why they made the various decisions they did when creating the in-world TV experiences.  The installation in SL is now closed - but this is your chance to go beyond visiting it and getting the low-down on what it took to make it happen.

I have to admit the subject of the production fascinates me as it fondly throws me back to my days of live webcasting  - some of which were simultaneous live broadcasting for TV.  In those days we were dependant on satellite for such complex broadcasting.  Fast forward to today and companies like NBC, CBS, CNN, MTV and film producers are moving to HD and 3D immersive  TV/movie/web experiences that are also both real time and on-demand.

There are important lessons to learn from Kiwini for communicators and marketers who must be thinking in multimedia, and bringing both real-time and "on-demand" experiences to niche communities of people as we meld all media into a myriad of virtual, personal (and still social) experiences.

We will be meeting at Market Truths Island in the gardens.  If you RSVP I'll send you an LM and a reminder.

Tuesday, November 20
9:00 a.m. SLT
Market Truths Island

Here's a couple of recommending readings on the project:
Clear Ink and NBC's "The Office" in Second Life - A Quick Recap
The Office: A Viral Approach to Second Life

Please join us!

November 17, 2007








Communitelligence Executing Social Media Conference

I'm heading out to Atlanta today to speak at the Fall Executing Social Media conference.  Paull Young of Converseon and I will be taking attendees of our session on a bit of a Second Life corporate expedition.  I'm looking forward to getting new insights on Converseon's Second Chance Trees initiative which tied planting of RL trees with the purchase of virtual trees.  The initiative was recognized as one of the 50 finalists in the American Express Members Project.

While I get the opportunity to speak quite often, I don't get to focus solely on Second Life strategies in presentations as often as I'd like, so this will be a fun one for me.  I hope to be meeting some of you there and hear your perspectives face-to-face.

As the environment - and the conversations - surrounding SL have been changing this year, I've been thinking and re-thinking why Second Life galvanizes such heated debate for marketers, business communicators and business innovators.  It is because Second Life matters - regardless of which side of the debate you are on - it matters in some systemic and mysterious ways.  It signifies or embodies something important, something fundamental.  If it didn't there wouldn't be so much passion surrounding it from either side.  I'll be writing more about this.

In the meantime, Gwyneth Llewelyn  eloquently  (as usual!)  writes about why Second Life stands apart, and provides some salient signals.  But her most important point - one that speaks to that mysterious, systemic magic (and one that is most troublesome for branders) - is made as she contrasts other virtual worlds/spaces with SL:

"...their vision is closed — their ideal metaverse is one that has been thought out in advance and rolled out for their users, providing them the kind of experience that they think is best for you.

"LL’s still clueless about what makes Second Life special. They’re not writing things on stone. In fact, they’re mostly hacking away at things, and in spite of being very stubborn on several areas, it’s not less true that they’ve allowed people — their residents — to change completely the way Second Life is used for.

"...In fact, while the technology of several other competitors might look awesome to us poor stressed-out SL residents with our insane lag and low frame rates, the difference is really that we’re not talking about technology at all. We’re talking about what a “metaverse” is for us — beyond technology."

This may be way too subtle if you are focused on looking for the tactic-magic - but this is the essence of why all social media is changing the way we do business.  I boil it down in the title of different presentation I've been invited to give many times this year:  "It's Sociology, Not Technology."

Gwen's post is long but well worth the read if you are the least bit interested in SL. Print it out and take it with you on the commute.  Put it on your blogosphere "to read" list.  It is a link I'll be recommending in my upcoming presentation.

November 13, 2007

   

Brand Happenings November 11 - 17, 2007

November 11

Veterans Day Ceremony
1:00 p.m. SLT
Culminating event of week-long event to coincide with the 25th anniversary of the dedication of The Wall memorial in Washington D.C. which honors Vietnam war veterans.
The WallSL
SLURL: http://slurl.com/secondlife/The%20Wall/36/30/24

----------

November 12

Orange
Community Event: Shape Shifter
10:00 – 11:00 a.m. SLT
"Come play Shape Shifter with the Orange community! Use three different objects to build a movie, song or book title... always fun, always a conversation starter."
Orange Island
More informationhttp://www.orange-island.com

Cornell Johnson School of Management & Metaversed.com
Metanomics Series speaker:
David Karbol of Saxon Bank, Denmark
11:00 a.m. – 12:00 p.m. SLT
"Metanomics is the study of business and policy in the "metaverse" of virtual worlds."
Metaversed Island (or watch via the web at www.SLCN.tv)
More information: Metanomics series machinima trailer
Website http://metanomics.metaversed.com

----------

November 13

Information Week
GridTalk
8 am SLT
"Charles Stross about his latest novel, 'Halting State,' set in the year 2018, when technology like Second Life, World of Warcraft, advanced mobile technology, and reality augmentation are ubiquitous and taken for granted."
Dr. Dobb's Island (or on the web via Dr. Dobbs chat bridge - registration required)
Podcast will be available for on-demand listening.
More information: Information Week blog

Bantan Dell
Podcast/Trivia Night
6:00 p.m. SLT
Tara Janzen author, On the Loose
Bantan Dell Bookshop
SLURL: http://slurl.com/secondlife/Bantam%20Dell%20Island/126/141/25

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November 15

Conference: Managing Virtual Distance:
Driving Business Transformation through your
Global Workforce & Virtual Teams

Presentation by Philip Rosedale of Linden Lab:
Virtual World Technology: Get Ready for a REAL Virtual Experience
2:20 p.m. SLT
Virtual Event “Sold Out”: 
More information on the RL event: 
http://www.iirusa.com/virtual/eventhome/secondlife/32494.xml

Orange
Unique Avatar showcase
10:00 a.m. -12:00 p.m. SLT
Orange Island
More information:  http://www.orange-island.com

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November 16

Warner Bros.
I Am Legend Movie Tie-in/Game
Final game area, Columbus Circle, slated to open
Website:  http://iamlegendsurvival.com/

Cleveland Public Library
3:00 p.m. SLT
Grand opening activities will include two live music performances; costume contest for the best chess-related costume will take place at 6pm SLT, with a $1000L grand prize to the winner; life-size chess sets will also be available for casual or competitive play.
Info Islands

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November 17

Monash University and Swinburne University of Technology
9:00 am - 5:00 pm
Discover Your Second Life
"Presentations will range from background information about Linden Lab and the Second Life organisation, through to past, present and future educational and business activities being conducted in the environment"
Second Life Locations will be announced Friday 16 November
Event program: http://sldiscoveryday.wikispaces.com/Event+Program

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Ongoing

Vodefone
Free promotional sevice allowing SL avatars to connect via mobile phones in RL, text messaging, free virtual handsets from Vodafone InsideOut. 
Promotion runs through November 30, 2007

CBS
CSI:NY TV show tie-in
CSYNY islands
 

----------

Upcoming

White Ribbon Campaign Launch
Launching November 22
"The WRC is the largest effort in the world of men working to end men's violence against women."
Website:  http://www.whiteribbon.ca/

November 29

Standford Meetup
6:00 - 7:30 p.m. SLT
Presentation by Jamais Cascio
The Metaverse — what does it include, where is it going, and how will it change our lives?
"Cascio presently serves as a research affiliate at the Institute for the Future, as the Director of Impacts Analysis for The Center for Responsible Nanotechnology, and as a founding fellow at the Institute for Ethics and Emerging Technologies.
Based on my work for the Metaverse Roadmap Overview, I’ll look both at the underlying technologies of the Metaverse and at the social, cultural and economic impacts it could have.
(Thanks to Tara5 Oh
More information here
Spaceport Bravo
http://slurl.com/secondlif e/Spaceport%20Bravo/66/74/184/
Physically at: Wallenberg Hall, Stanford University

November 11, 2007

Cisco Holding European Career Fair for IT Candidates

Cisco Systems is holding the career meet-up tomorrow, Tuesday, November 6 at 9:00 - 11:00 a.m SLT (PST). 

The emphasis is on connecting Cisco's European channel partners with IT candidates in Second Life.  These include  Dimension Data, NetDesign, Alliant Technologies, Affinity, Voice Tech, Touchbase, Telindus, and BBNED.

Randy Sisk over at Cisco's Virtual World blog is looking forward to the unconventional nature of this career fair asking questions like:

With the richness of customized content available in virtual environments, what is considered proper dress or attire? How will employers respond to candidates who may express themselves with a non-human form avatar? Will the Sci-Fi looking android appeal to a possible employer’s desire to hire employees who think creatively and outside the box, or will there be an expectation from some employers that candidates should dress “traditional”? Or how about expressing group affiliation with something like a furry avatar? On the technical side, how well will chat and voice chat work, and how many of the attendees will be able to leverage SL voice?

These are not trival questions for either the recuiting organizations or for candidates, as our virtual and real worlds collide more and more.  Does this mean recruiting officers in organizations need special training?; does it mean candidates must conform to real life standards of "dress;"  and what about that profile?  It certainly may reveal some things we wouldn't necessarily include on our resume - or even think about being there.  Should candidates create a "professional" alt? But then does that undermine the "outside the box/creativity" the organization is actually looking for.

I know of some companies that are using these very questions - and avatar behaviors and dress - to bring awareness to recruiters about RL biases in the hiring process.  One thing recruiting in SL does is perhaps to make companies really think about what characteristics they are looking for and just maybe realizing they need to put away some long-held beliefs that may be counter-productive to hiring the right candidates.

If you'd like to learn more about opportunities with Cisco's channel partners, register for the event here.

The event is being held at:  Cisco Systems Island slurl: http://slurl.com/secondlife/cisco%20systems%203/120/154/22/.

November 5, 2006

Playing Catch-Up: Business News Briefs

Manchester Evening Star has a nice follow up article on the launch of virtual Manchester, UK last February.  According to the story the Manchester International Conference Center has plans to offer virtual exhibit space to compliment exhibitors' RL installations.  In addition, the UK consortium behind the Second Life Manchester initiative is in talks with RL property developers to showcase apartments in SL so RL buyers can take a tour of their new homes before being built. 

Government agencies and developers are no strangers to joint ventures in RL, but I don't think there is another such initiative between two such entities that extends into the virtual world.  The consortium who brought Manchester to SL is made up of Manchester Digital Development Agency, the Urbis Museum and consultants, Clicks and Links.

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Recruitment
Business & Decision,  a France-based international consulting and systems integration company, is launching a recruitment campaign in Second Life.  They hope to connect with and recruit IT professionals across France.  According to their announcement:

"When connected on the site http://recrutement-secondlife.businessdecision.fr the candidates schedule a meeting with the recruitment team and access detailed information on the various positions offered by Business & Decision. After registering and creating an individual avatar, candidates are then able to connect to Second Life, attend their appointment, and discover the world of Business & Decision.

3 candidate meeting sessions:

Monday 5 November, 18h - 20h
Tuesday 6 October, 12h - 14h
Tuesday 6 October, 18h - 20h"

...
The state of Missouri's Department of Elementary and Secondary Education (US) has launched an SL presence aimed at expanding its IT recruiting efforts.  They say it was the demographics of SL that attracted them, and they will be experimenting with a worldwide job fair in SL in the coming months.  They are on Eduisland at EDUISLAND 3 (137,95,23).

...
Kelly Services launched their phase II Second Life presence on Friday with in-world festivities.  Kelly will be offering public seminars, conferences, job fairs, interviewing, job scenarios and general job-placement related activities.  Although Kelly initially launched in SL earlier this year, their in world services are not unique to Kelly alone.  Kelly joins numerous individual corporate recruitment efforts and TMP Worldwide has been a leader in 3rd party recrutiment services and activities in SL.

...
Wipro Technologies (India) plans recruitment via their soon-to-be-launched Innovation Isle.  The firm has also set up an Offshore Development Center (ODC) model campus with a client engagement centre, learning centre, 3 floor ODC set-up with cubicles, security desk at the campus entrance gate, amphitheatre, press announcements hall, basketball and volleyball courts, admin, data centre and library. It will be regularly staffed by Wipro’s own avatars.

“Our upcoming Innovation Isle will showcase Wipro’s innovation initiatives to our stakeholders and how they deliver increased flexibility and predictability, lower cost and faster time to market for our customers,” said Jessie Paul, Chief Marketing Officer, Wipro Technologies, in a release.  This will also be a virtual forum for customers, partners, and other like minded people to collaborate with Wipro in the area of co-innovation and business transformation.” 

--  via Business Line, Sify Walletwatch

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TV Beams Into and Out of SL
If you missed the press or the show, The Office ran an episode on NBC this week featuring a plot line around Second Life.  Says character Dwight, he loves his first life so much he wanted a second one.  Rumor has it SL will be weaved into future episodes with Dwight's co-workers perhaps going in to play virtual pranks on Dwight. 

Cbscsi_ny CBS's CSI:NY debuted a storyline on Wednesday that continues in SL until February when the show will unveil the plot's villan.

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For Fun:  Social Media SL Mashup
I know I keep banging the drum... but you don't need a Facebook, MySpace or Twitter tactic - you need to think broader into a social network strategy.   Daden Limited (UK) illustrates why one site/technology can't be the focus with a little mashup of Twitter and Second Life in which Twitter posts float into SL like bubbles in a fountain.  It is located in Halo's Garden on Daden Prime 207, 95, 24.

October 27, 2007

World Bank Presents Global Doing Business Report in Second Life

Worldbank_001 The World Bank presented their fifth annual global Doing Business report in Second Life yesterday.  It was a notable effort to expand knowledge and understanding about the work of the World Bank to end poverty across the globe. Case in point as to the need for that very effort:  Nobody Fugazi and Canuckflack (two very tuned-in people) wonder how the clients of the World Bank "many of them living in remote corners of the internet" were supposed to sign on to hear the presentation. The World Bank customers were not the intended audience - in fact, it was the exact opposite.  It was intended to inform those who know little about the role of the World Bank. The role of the World Bank is to finance states (countries), not individuals or companies - but to my point, it is a widespread misconception that developing countries are "unconnected."  Connectivity is in fact a driving force toward their overall economic development. 

Worldbank_006 The event was extremely well attended (gratifying to see!) and the presentation summarizing the 2008 report by Dahlia Khalifa, senior communications officer for the Doing Business project of the World Bank, was chocked full of the high-caliber information you would expect to come from such an institution.  Most unfortunately the session was also full of audio technical snafus and avoidable SL event-planning mistakes - but I for one found the session thoroughly engrossing and it upped my global economic market perspective quotient several notches. I am delighted to see the World Bank living up to their goal of innovation.  And Second Life can indeed be a most suitable communication platform - if sometimes tricky.

To learn more about Doing Business 2008, to review market data or to view a variety of videos on regional economies and reforms visit the Doing Business website:  http://www.doingbusiness.org/  For more information on market approaches to development and toward ending world poverty, check out the World Bank blogs:  http://psdblog.worldbank.org/.

On a related note, The World Bank is not only employing social media to distribute information on global ecomonies, but it is watching the space for its implications toward ending poverty, growing businesses, and providing peer-to-peer support structures.  They note in a recent blog post for example, a favorite site I reference in my social media "It's Sociology, Not Technlogy"© presentations, the peer-to-peer lending site Prosper.

Social media - and you thought it was just a new-fangled marketing or PR tactic.  Go figure.

October 27, 2007

Cisco To Announce Winners of Connected Life in SL

Cisco’s expert panel has judged over 600 entries in their Connected Life creative-networked-experience-idea contest. The 11 winners will be announced on Tuesday, October 30 in Second Life.

Ciscocl_3 The grand prize winner is receiving $10,000 (US), ten runners-up will receive $1000 (US), and the winning ideas are being demoed on the Cisco sim.

Join Cisco’s winners presentation and entry demos:

Tuesday, October 30, 2007 @ 12:00pm PT
Cisco Sim 1 Stage
Slurl: http://slurl.com/secondlife/Cisco%20Systems%201/76/57/23

Cisco originally announced the contest last June.  To see some of the ideas submitted to date, visit Cisco’s Connected Life web page.

You can learn more about the larger Connected Life initiative in Cisco’s brochure (PDF) or get the background in their white paper (PDF).  Cisco plans to enable the future “experience providers."  From their "Living the Connected Life" white paper and the genesis of their contest:

"The connected life reflects the growing consumer desire to have “many services to many screens” – integrated voice, video, and data services that are available anytime, anywhere, on any device. At the same time, consumers’ preferences are shifting from a discrete service model to one of a consistent, personalized “experience” that accommodates their content preferences, access types, and chosen devices. To realize the significant possibilities and profitability that the connected life can offer, service providers must transform themselves into “experience providers.” This transformation will require service providers to redefine themselves as something greater than merely their access technologies to more of the branded, rich, integrated experiences they provide."

October 26, 2007

Telemedicine Conference In Second Life: October 22-23

Connectedhealth_002 The Center for Connected Health will be bringing their upcoming telemedicine symposium, “Building the Connected Health Economy” into Second Life.  The symposium, being held at the RL Harvard Medical Conference Center, begins on Monday, October 22nd and continues through Tuesday the 23rd.  The sessions will be streamed into SL at Connected Health Island auditorium.  The SL audience will be able to ask questions during the live sessions.

A key panel session on Monday will be simulcast in Second Life and RL.  At 7:00 - 8:00 a.m. SLT Monday the RL/SL panel, Second Life: Healthcare Enters the Virtual World, will explore the potential of virtual worlds in the delivery of medicine.   The panelists include:

•    Joseph C. Kvedar, MD, . Director, Center for Connected Health, Partners HealthCare
•    John Lester (Pathfinder Linden), Boston Operations Director, Linden Lab
•    Daniel Hoch, MD, PhD, Assistant Professor, Harvard Medical School
•    Roger Edwards, ScD, Managing Consultant, PA Consulting Group
•    Karen Gans, PhD, patient advocate

The full conference schedule is available here.

The Center for Connected Health tapped Involve, Inc. to develop the Connected Health Island sim and to provide in-world production services.

To attend the conference sessions, teleport to Connected Health Island.

October 18, 2007

CSI New York in SL: Information Week 10/16 Gridtalk

Mitch Wagner/Ziggy Figaro of Information Week is hosting Electric Sheep Company tomorrow, October 16th at the regularly scheduled GridTalk at 8:00 a.m. SLT to discuss the ESC and CBS initiative that will bring the CSI: New York TV show into Second Life.  Dr Dobbs Island is the place to be.

The news of this particular move into SL by CBS has been widely reported in both the SL and mainstream press, but in case you haven’t gotten the skinny, here’s the news:  In an episode to air on October 24, CSI: NY detective Mac Taylor enters Second Life to chase an avatar suspect.  In the episode the virtual world is not renamed to protect its identity.  The story line seeks to meld the virtual and the real, with a RL victim who is a wildly popular avatar in SL, and a killer who attempts to assume her virtual identity.  Taylor (and you, should you decide to accept this mission) goes in world to track down the killer.

We’re seeing with this the logical evolution of the 7 million-dollar investment in Electric Sheep Company in which CBS participated in February of this year; the acquisition around the same time of machimists, ILL Clan; and the success CBS/Showtime experienced with The L Word in SL.

CBS plans to air two 30-second spots that will direct viewers to experience SL for themselves.  The uninitiated will be able to choose from 12 avatars – smart move – and the promise is CSI creator, Anthony Zuiker’s avatar will greet the newly virtual viewers. For the occasion, ESC will provide a customized version of their new browser-like Second Life viewer to make SL easier to navigate and to join in on the planned CSI activities.

The SL CSI environment will reportedly include CSI forensic lab activities, clues left at the virtual murder scene and a field kit of tools for those who want to become a virtual CSI agent.  The aim is to provide various levels of participation.

The “episode” will continue until February during which time Zuiker hopes to draw the connected crowd back to television by integrating show content with the immersive and interactive.

Although not unexpected, I’m delighted to see this move by CBS and I sincerely hope CBS and ESC will share the ups and downs they experience with their initiative. Dare I say this is an important milestone for TV.  This is the future of television in one form or another - from both a content and advertising perspective.  This is one to watch and learn.

Various details at the Virtual Worlds News, the Scotsman and the SF Chronicle.   But be at GridTalk on Tuesday as that promises to be the best bet for up-to-the-minute info.

Here’s the CSI:NY promotional machinima:

October 15, 2007

RL Event: Oct 11, Second Life: Open for Business? UC Irvine

The California Institute for Telecommunications and Information Technology at UC Irvine has simply fantastic events - open to the public, stellar industry hosts, researchers and presenters on everything from telemedicine to gaming and virtual worlds.   Always great networking, wine and food too.

Well, this week on October 11 at 5:30 – 8:30 p.m., I am extremely privileged to be moderating a panel titled Second Life: Open for Business?  This particular event is being co-sponsored by UCI and Women In Technology International.  I invite you to come out in the O.C. and join us! 

Our panel covers a range of expertise and experience with the aim of giving us a broad and thoughtful perspective on Second Life as a business application/environment:

Crista Lopes of UC Irvine, co-inventor of Aspect Oriented Programming and creator of SLBrowser, will join the panel.  She is also using immersive environments to model and simulate a transportation system called SkyTran, according its real-world specifications.  Professor Lopes came to UCI from Xerox's Palo Alto Research Center.

Jeanette Gibson will join us from Second Life as a panelist.  She is the Director New Media & Corporate Communications at Cisco Systems.  Jeanette is responsible for extending Cisco's innovation with all types of new media. She will share Cisco’s insights related to their initiatives in researching 3D environments for enterprise applications.

A first mover in market research in virtual worlds, Mary Ellen Gordon, President of Market Truths is taking a detour on her way to Virtual Worlds 2007 to be with us to discuss her prolific and respected marketing research with avatars in immersive environments.

And on the virtual world development side, we have Ian Teapoot, Chief Creative Officer at Involve, Inc. In addition to his considerable experience in designing 3D environments, he also instructs game art, interactive media, animation and design at the Art Institute of California.

Get all the information - and register –at the WITI website here:  or at the Calit2 website under “Upcoming Events.” 

IM me if you have any questions - hope to see you there!

October 7, 2007

1-800 Flowers Expands SL Presence – Discussion at SLBC Meeting Tuesday, Sept 18.

Flowers_3 Seth Lasser, 1-800 Flowers Director of Special Projects and Assistant to the CEO, sends news of their plans to expand their Second Life presence.  It is in the form of a contest to guide their next SL steps – and which culminates in the winning avatar staring in a Times Square video. 800 Flowers would like avatar ideas and inspiration for their upcoming build on Costa Del Sol.

I took the opportunity to ask Seth to meet with SL Business Communicators to give us the background on the brand’s decision to plant more seeds in SL, to talk about the contest and to allow us to directly engage the guy behind the brand’s initiative.  He most graciously agreed and he will be in-world with SL Business Communicators on Tuesday, September 18th at 5:00 p.m. SLT.

The 1-800 Flowers “Fields of the Virtual World” contest is going on now and we avatars get to vote for the grand prize winner.  Tell 800 Flowers what inspires you and your avatar by taking an in-world snapshot, accompany it with its 100-word story, and submit it by October 1.  The winning avatar will be on video in RL Times Square in November and December.

Get more information about the contest here – and join us on Tuesday in world to hear lots more about 1-800 Flowers in SL.

Last June 1-800-Flowers came into SL with a small greenhouse and pavilion, and a group of internal employee volunteers to staff it and to connect with avatar visitors.  The initiative was part listening, part promotional, part corporate innovation exploration.

The company has been savvy so far in their virtual world practices. They have taken it seriously at the highest level in the organization, centered it around connecting people and avatars and opening up the initiatives to the community.  They have also started small and set realistic expectations internally, which Seth reports have been exceeded.

Come and meet and chat with Seth.  Learn more about their SL successes and experiences and the on-going contest.  Be at the SL Business Communicators meetup on Tuesday.

RSVP and get further SLBC meeting details by IMing Znetlady Isbell in world or emailing me.

Photo Credit:  Cranial Tap

September 14, 2007

Virtual Worlds Dissertation Research - Participate

You’ve undoubtedly noticed many references to various research studies or projects here.  And my guess is you are at least somewhat active or interested in virtual worlds if you are reading this.  So, if your intellectual generosity so moves you, there are a couple of dissertation students currently doing academic research projects who could seriously benefit from your insights and a few minutes of your time.

Post-graduate marketing student, Benjamin Bach, University of Lincoln is currently working on a research project about Second Life as part of his dissertation.  His title is:

Virtual online worlds: Enabling technologies to establish interwoven relationships to network constituents in an emerging virtual marketspace. Are virtual worlds the evolving precursors of socially interactive customer environments providing a scope for marketers?

Benjamin is exploring avatar motivations, participation reasons and the benefits you see in being involved in virtual communities.  He asked me if I would post a link to his 5-minute survey (which I also took, so I can vouch that it took less than 5 minutes).

Will you add your voice to his research?  Follow the link:

http://www.surveymonkey.com/s.aspx?sm=dzH96qGxcRq3IsvtnRQgKA%3d%3d

If that doesn’t interest you, how about Organizational Leadership?  Today at 2:00 until 3:30 SLT Phelan Corrimal, doctoral student at University of Phoenix, will be hosting a 90 minute forum on Organizational Leadership in Second Life.

The purpose of the panel is two-fold: to get an idea of what doctoral level research on organizational leadership is currently going on in Second Life; and secondly, to explore a specific dissertation project that is current and relevant to where we are today in Second Life.

The forum will be in the Emerald Room of Rockcliffe I.
Slurl: http://slurl.com/secondlife/Rockcliffe%20I/193/50/41/

Your time is most appreciated by these students. Be sure to ask them to share the results of their research with you!

September 9, 2007