Two Virtual World Conferences

Mark your calendars for two upcoming virtual worlds conferences: 

11 February 2008
Virtual Worlds and New Realities in Commerce, Politics, and Society
Emory University, Atlanta GA

18-19 February 2008
Worlds in Motion Summit (part of the ’08 Games Developer conference)
Moscone Convention Center, San Francisco, CA

More information below: 

Virtual Worlds and New Realities in Commerce, Politics, and Society:
"Emory University will host a public forum discussing both research and long-term implications of virtual and real-world interactions with regard to commerce, politics, and society. The conference is part of Emory University’s strategic plan, “Where Courageous Inquiry Leads”, and seeks to engage scholars in a strong and vital community to confront the human condition and experience and explore twenty-first century frontiers in science and technology, specifically involving virtual world phenomena.

Four panels will be held, to include:

  • Evolution of Virtual Worlds
  • Emerging Virtual Institutions both in Business and Politics
  • Mirrored Influence of Virtual and Real-World Elements
  • Possible Futures of Virtual Worlds and Society"

(via Edward Castronova, Synthetic-Worlds-L)
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Worlds in Motion Summit (A CMP United Business Media property)
"The Worlds in Motion Summit is a definitive event tailored for the growing number of industry professionals and Fortune 500 companies developing interactive online spaces for both entertainment and commercial purposes. Discussion forums will delve into online worlds, social gaming and media and player created activity.

These will provide insight for developers of all backgrounds into how the game industry is collectively building socialization into games and integrating personalization and player-generated content into gameplay—while widely accessible Web and networking tools are looking to the game industry for their way forward."

More info on Worlds in Motion Summit here.

(via Worlds in Motion)

December 26, 2007

Brand Happenings November 11 - 17, 2007

November 11

Veterans Day Ceremony
1:00 p.m. SLT
Culminating event of week-long event to coincide with the 25th anniversary of the dedication of The Wall memorial in Washington D.C. which honors Vietnam war veterans.
The WallSL
SLURL: http://slurl.com/secondlife/The%20Wall/36/30/24

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November 12

Orange
Community Event: Shape Shifter
10:00 – 11:00 a.m. SLT
"Come play Shape Shifter with the Orange community! Use three different objects to build a movie, song or book title... always fun, always a conversation starter."
Orange Island
More informationhttp://www.orange-island.com

Cornell Johnson School of Management & Metaversed.com
Metanomics Series speaker:
David Karbol of Saxon Bank, Denmark
11:00 a.m. – 12:00 p.m. SLT
"Metanomics is the study of business and policy in the "metaverse" of virtual worlds."
Metaversed Island (or watch via the web at www.SLCN.tv)
More information: Metanomics series machinima trailer
Website http://metanomics.metaversed.com

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November 13

Information Week
GridTalk
8 am SLT
"Charles Stross about his latest novel, 'Halting State,' set in the year 2018, when technology like Second Life, World of Warcraft, advanced mobile technology, and reality augmentation are ubiquitous and taken for granted."
Dr. Dobb's Island (or on the web via Dr. Dobbs chat bridge - registration required)
Podcast will be available for on-demand listening.
More information: Information Week blog

Bantan Dell
Podcast/Trivia Night
6:00 p.m. SLT
Tara Janzen author, On the Loose
Bantan Dell Bookshop
SLURL: http://slurl.com/secondlife/Bantam%20Dell%20Island/126/141/25

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November 15

Conference: Managing Virtual Distance:
Driving Business Transformation through your
Global Workforce & Virtual Teams

Presentation by Philip Rosedale of Linden Lab:
Virtual World Technology: Get Ready for a REAL Virtual Experience
2:20 p.m. SLT
Virtual Event “Sold Out”: 
More information on the RL event: 
http://www.iirusa.com/virtual/eventhome/secondlife/32494.xml

Orange
Unique Avatar showcase
10:00 a.m. -12:00 p.m. SLT
Orange Island
More information:  http://www.orange-island.com

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November 16

Warner Bros.
I Am Legend Movie Tie-in/Game
Final game area, Columbus Circle, slated to open
Website:  http://iamlegendsurvival.com/

Cleveland Public Library
3:00 p.m. SLT
Grand opening activities will include two live music performances; costume contest for the best chess-related costume will take place at 6pm SLT, with a $1000L grand prize to the winner; life-size chess sets will also be available for casual or competitive play.
Info Islands

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November 17

Monash University and Swinburne University of Technology
9:00 am - 5:00 pm
Discover Your Second Life
"Presentations will range from background information about Linden Lab and the Second Life organisation, through to past, present and future educational and business activities being conducted in the environment"
Second Life Locations will be announced Friday 16 November
Event program: http://sldiscoveryday.wikispaces.com/Event+Program

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Ongoing

Vodefone
Free promotional sevice allowing SL avatars to connect via mobile phones in RL, text messaging, free virtual handsets from Vodafone InsideOut. 
Promotion runs through November 30, 2007

CBS
CSI:NY TV show tie-in
CSYNY islands
 

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Upcoming

White Ribbon Campaign Launch
Launching November 22
"The WRC is the largest effort in the world of men working to end men's violence against women."
Website:  http://www.whiteribbon.ca/

November 29

Standford Meetup
6:00 - 7:30 p.m. SLT
Presentation by Jamais Cascio
The Metaverse — what does it include, where is it going, and how will it change our lives?
"Cascio presently serves as a research affiliate at the Institute for the Future, as the Director of Impacts Analysis for The Center for Responsible Nanotechnology, and as a founding fellow at the Institute for Ethics and Emerging Technologies.
Based on my work for the Metaverse Roadmap Overview, I’ll look both at the underlying technologies of the Metaverse and at the social, cultural and economic impacts it could have.
(Thanks to Tara5 Oh
More information here
Spaceport Bravo
http://slurl.com/secondlif e/Spaceport%20Bravo/66/74/184/
Physically at: Wallenberg Hall, Stanford University

November 11, 2007

Telemedicine Conference In Second Life: October 22-23

Connectedhealth_002 The Center for Connected Health will be bringing their upcoming telemedicine symposium, “Building the Connected Health Economy” into Second Life.  The symposium, being held at the RL Harvard Medical Conference Center, begins on Monday, October 22nd and continues through Tuesday the 23rd.  The sessions will be streamed into SL at Connected Health Island auditorium.  The SL audience will be able to ask questions during the live sessions.

A key panel session on Monday will be simulcast in Second Life and RL.  At 7:00 - 8:00 a.m. SLT Monday the RL/SL panel, Second Life: Healthcare Enters the Virtual World, will explore the potential of virtual worlds in the delivery of medicine.   The panelists include:

•    Joseph C. Kvedar, MD, . Director, Center for Connected Health, Partners HealthCare
•    John Lester (Pathfinder Linden), Boston Operations Director, Linden Lab
•    Daniel Hoch, MD, PhD, Assistant Professor, Harvard Medical School
•    Roger Edwards, ScD, Managing Consultant, PA Consulting Group
•    Karen Gans, PhD, patient advocate

The full conference schedule is available here.

The Center for Connected Health tapped Involve, Inc. to develop the Connected Health Island sim and to provide in-world production services.

To attend the conference sessions, teleport to Connected Health Island.

October 18, 2007

Brand Land Happenings September 6 - 10, 2007

Sept 6th
Cisco Systems Tech Chats
Noon SLT
Christian Renaud on 'Virtual Environments and Their Impact on the Network"
Cisco Systems 2 in Training Center Room 1. Slurl: http://slurl.com/secondlife/Cisco%20Systems%202/62/46/24

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September 7
Information Week

12:00 Noon, Friday kafeeklatsch
Dr. Dobbs Island

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September 9
Grand Opening of The Accessibility Center
4 p.m. – 6 p.m. SLT
HealthInfo Island
The center is funded by the National Library of Medicine with the University of Illinois at Chicago, Library of the Health Sciences, working in conjunction with the Alliance Library System (ALS). The center has also received funding from www.iViNNiE.com, your virtual news network.

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September 10
USC Center for Public Diplomacy

10:15 a.m. - 11:45 a.m. SLT
Panel discussion, From Global to Local: Virtual Worlds, Immigration, and Linguistic Diaspora

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September 10 - 12
Interdependance Day V
Civic leaders, artists and thinkers for a series of discussisons physically in Mexico and in Second Life
More info: http://www.civworld.org/

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Ongoing

thru September 30
Sky News
"Be a New Reporter Challenge"
More info:  http://www.skycast.com/secondlife

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Upcoming

September 14
Royal Liverpool Philharmonic Orhestra

Classical concert: Rachmaninov and Ravel

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Sept 15 -16
Information Week
Life 2.0 Summit Fall

LSL University – SL application development classes
Dr. Dobbs Island
Please register at http://www.life20.net/registernew.php

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Sept 17 – 21
Life 2.0 Summit Fall

Keynotes, presentations and panels
“The Opensource Grid" ˆ Delve into the technology and practice of Second Life development, and trace connections with the broader metaverse ecology now emerging.
Also mixed reality companion expos: Information Week 500 in Tucson, AZ and SD Best Practices/Embedded System (TechMash) in Boston, MA.
Please now register at http://www.life20.net/registernew.php

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Oct 1 – 10
Rose for Life

Gustave Roussy Institute (IGR) for Cancer Research & Concept SL
SL/RL exhibition and auction of virtual creations and French fashion designers and luxury brands on the Champs-Elysees in Paris.
Elyseum Island
More Information at http://www.ConceptSL.com

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Oct 23-26
Virtual Worlds Forum, Europe

London
More info: www.virtualworldsforum.com


September 5, 2007

Two Education Events of Note Tuesday June 12

Two events that may interest you (the grid seems very busy this week!). 

Integrating Visual Thinking Strategies into Educational Web Resources
6:00 p.m. SLT

Three dimensional spaces like Second Life require us to incorporate visual thinking and how spaces communicate into our virtual world strategies.  This event promises to give some intriguing insights into anyone who must re-think communication for these spaces.  The description below and more information is available here:

The ISTE Media Specialists SIG is sponsoring a program, “Integrating Visual Thinking Strategies into Educational Web Resources” in the virtual reality environment Second Life (www.secondlife.com).  This online program will take place on Tuesday, June 12th at 9 pm ET, 8 pm CT, 6 pm PT.  Christie Thomas, an MS-SIG member from the University of Chicago, and Wendy Ennes , of the Oriental Institute Museum, will provide information about Visual Thinking Strategies (VTS), a facilitation technique that uses art and artifacts to teach visual literacy using communication and critical thinking skills.  Learn about the technique and how it was used to develop the website “Ancient Mesopotamia: This History, Our History” (http://mesopotamia.lib.uchicago.edu). We will also see what is believed to be the first use of this technique to interpret objects in a virtual reality environment.  The program will be held in the ISTE Skypark at http://slurl.com/secondlife/Eduisland/51/204/549.   Instant message Elaine Tulip, moderator, for a teleport.

Digital Hollywood Conference Party
6:30 p.m. SLT

You are invited to attend an event on University Project Island in Second Life tomorrow night that will mirror a real life party at Digital Hollywood Conference at Le Merigot Hotel, Santa Monica, CA.  During the party, Keystone Bouchard (Clear Ink 3D Architect Jon Brouchoud) will build a gateway for the island, which is being donated by Sun Microsystems to a consortium of universities, for the purpose of facilitating collaboration in a 3D environment among students, teachers and partnering agencies.

June 11, 2007

Brand Happenings This Week: May 29 – June 4

Tuesday, May 29, 2007

Intel Software:  Press conference
9:00 a.m. & 5:00 p.m. SLT
Opening of Intel’s newest initiative in Second Life
Intel Software Network 1(99/125/88)

Information Week
6:00 p.m. SLT, Tuesday kaffeeklatsch.  Dr. Dobbs Island

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Friday, June 1

Information Week
12:00 Noon, Friday kafeeklatsch, Dr. Dobbs Island

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Monday, June 4

Creative Coalition; Talking the Talk 
7:00 a.m. SLT
Political Roundtable Discussion, with leading pundits, media and politicos. 
InWorld Studios (73/70/29)

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ONGOING

May 22nd, until closed
McKinsey & Co,: Virtual Venture Competition

BMW Experience
BMW is prototyping something – but it is not a car.  You are invited to test it out.  IM Munich Express in-world and find out what it is all about!
BMW New World 2 (128/128/0)

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UPCOMING:
Mark your calendars!

June 15, 16, 17
iCommons 2007 Summit, USC Center for Public Diplomacy;
Durbrovik, Croatia & Second Life. 
An important mixed-reality summit on open education, open access publishing and free culture communications. 
Anneenberg Island (187/67/40)

August 2 – 5th
YearlyKOS Convention, Chicago & Second Life. 
Get more information on Progressive Island (133/74/25)  or on the web site here

May 29, 2007

Talent Across Generations

Umbrellas_2 Virtual spaces are changing so much in our business lives - and not just virtual spaces of the 3D kind. 

Although not intuitive or on our radar, virtuality influences some very real generational challenges happening now in the work force.  In fact, access to virtual spaces  and connectivity has seeded new career orientations and motivations for GenXers and GenYers (Millennials).  These orientations and motivations cause new management challenges in integrating these workers comfortably into a work force dominated by Baby Boomers.

For example, GenXers want to build a portable career, influenced in part by one of their defining moments - the dot com boom and subsequent crash.  Millennials want to build multiple careers and to pursue multiple interests simultaneously. Simultaneous and instant access to all kinds of media and information for these digital kids mean they don't limit themselves much by time and space.  GenXers value autonomy, technology and informality.  Millennials need constant feedback, diversity and teamwork.

How do we recruit, retain and manage these dynamic Creative Class Garage Influentials who are Hypertasking while breathing Online Oxygen and who likely see their future in the Second .Coming?

First, check out some of the resources at the Interchange Group.  And, if you are in the Los Angeles area, I urge you to consider attending a workshop on June 8, 2007, Talent Management Across the Generations.  I have had the pleasure of hearing Annika Hylmo, an Interchange Group partner, speak on this topic before and the information is absolutely indispensible to executives, HR professionals, organization developers - and a "must know" for marketers and communicators.

The workshop description promises:

  • identify different generational markers and motivations for work
  • Communicate effectively with each generation
  • Tailor recruitment strategies to attract target populations
  • Create orientation, training and performance management programs to increase retention across generations
  • Align compensation and benefits strategies to generational needs and expectations

The workshop is $399 if you register early, and I promise you it is worth every cent.  I plan to attend.

Get more information and register here.

Photo credit: unk. Help me [update] Khamon Fate (via Snapzilla).

April 12, 2007

Dr. Dobbs Life 2.0 Summit in – and of – Second Life: April 28 – May 4

Dobbs_summitDr. Dobbs Life 2.0 Summit kicks off with a Second Life weekend bootcamp, also known as LSL University, comprised of eight 1-hour tutorials and demos.  These are advanced scripting language sessions, and they cover everything from animations to SL-Web integration - but don't let that scare you if you aren't a techie - there is information of interest to everyone.   

The opening bootcamp will be followed by five days of Second Life and real-time web-streamed panel discussions on topics such as the SL platform, 3D user interfaces, metrics and ROI, transactions and other topics.  There wil be a showroom for SL toolmakers and service providers, and a guided tour of “genius builds,” RL brands and “centers of innovation” in SL software development.

Life 2.0 Summit is an ongoing project of CMP Technology/Dr. Dobb’s to provide a series of mixed in-world and web-based events.  The event, beginning April 28 and continuing through May 4, will be the first Life 2.0 Summit.  Registration is free, however there will be daily drawings for seats in SL due to sim capacity – register early because the lottery starts next week.

On the evening of Saturday the 28th and Sunday the 29th will be guided tours: Mind-Boggling Builds; and Brave New World, Shiny New Toys, respectively.  Mind Boggling Builds will tour some of SL’s most impressive software-enabled builds, while Shiny New Toys will feature creators demonstrating some of the “most beautifully designed objects and applications.”

Even if you are not a developer or technically inclined I encourage you to register.  You will learn some fascinating stuff and get ideas important to marketers, communicators, or content providers.  Check out at least these two panel sessions, as well as the guided tours.   

Tuesday, May 1, noon - 2:00 p.m. SLT:   Toward the 3D UI
Thursday, May 3, noon - 2:00 p.m. SLT:  Cashing In (economy, ecommerce, IP, metrics)

There will be no daytime programs on Wed., May 2nd during the Summit week, but evening entertainment will be available every night, including shopping trips and “(mostly) safe and (maybe 80%) wholesome late-night entertainment.”

According to their web site, the entire Life 2.0 Summit will be simulcast on the web, including a chat bridge – and even if you can’t join in-world, register and still receive all the swag, freebies, scripts, t-shirts and most importantly “those little fluffy, google-eyed critters with the adhesive feet that stick to your shoulder offered to inworld guests.”  Gotta get me one.

On-demand video and transcripts will be made available after the summit concludes.

A career center is planned for all registrants. After the summit it will be opened ip to all residents and visitors.

If you are interested in presenting – or in exhibiting contact information is here.

Get full information at Life 2.0 Summit website.

April 9, 2007

Virtual World 2007 Conference: Learnings

Aliceinwonderland_dedricmauriac The theme of the recent Virtual Worlds 2007 Conference in NYC was “The Future of Media and Marketing.” 

I’ve been musing and then musing some more about the conference, wondering what jaw-dropping insights I could share.  I see that others did the same.

I purposely did not blog the conference, hoping to absorb it all and then distill it into some kind of virtual world Wisdom Soup.  Well, that and the fact the wireless connection there couldn’t sustain all the connected people a conference like this tends to draw.  I resorted to Twittering instead which proved to be a fun, humorous and an often more insightful back channel to the conference.

What became apparent though, ten minutes into the affair, was that there were two quite distinct groups there – 1) the virtual world platform owners / developers;  and 2) the content owners (marketers / educators).

Urizenus Sklar at the Second Life Herald calls them 1) "the philosophers;” and 2) "the marketing guys wringing their hands about ROI and looking for quick answers.”   Unfortunately in his estimation one group “gets it” and the other doesn’t. 

Actually, VW2007 was a classic paring of two populations who simply do not speak the same language.  At times, the frustration was quite palatable – and even visuals and sign language didn’t help any. 

That said, here are my personal take-aways and commentary about VW 2007:

VW developers and owners currently dominate the public conversation surrounding virtual worlds
I have huge respect and liking for these talented and visionary people.  However, more voices need to be brought into the conversation to broaden the perspective for every stakeholder, current and future.   Translators will emerge and both groups will learn what is needed from the other. VW developers have a vital view, but it isn’t the only vantage point on the landscape.   Audience members, in fact, provided some of the most insightful questions and challenging perspectives.

Marketers are hungry for metrics and demo/psychographics.
A concrete manifestation of that was the nearly 150 requests I received for a copy of the Real Life Brands in Second Life research study and the First Opinions Panel demographic survey I presented in my five-minute (well, maybe 8 minute) panel talk.  Contrary to popular wisdom, it is possible to apply success measurements to a vw initiative.  It doesn’t have to be just about “marketing R&D.”  While it is true that we do not yet have sophisticated metric tools specific to virtual worlds, we do have very sophisticated metrics for our other marketing initiatives.  By integrating VW initiatives with some more mature metric systems marketers can at least partially satisfy this real business need until vw metrics mature.

There is some real marketing, sociological and psychographic research being done in virtual worlds – and it is not well known or publicized.  Market Truths and Reperes are just two companies that can provide marketers with the intelligence and credible research marketers need pre- or post-vw initiative. 

Marketers expectations of their VW developers are too high.
Marketers expect their VW developers to have all the marketing answers.  They don’t.  They can’t.  Marketers need a team approach and a real commitment (not necessarily monetary) for a truly successful vw initiative.  Integration is key. Social media marketing concepts are key.  My suggestion for a success team:

  • Marketing and PR staff / agency
  • Social Media specialist / consultant
  • Virtual World Developer
  • Virtual World and Real World market researchers (maybe)
  • Platform Owner (perhaps)
  • IT Group (if appropriate)
  • RW & VW Customer

Intellectual Property Rights Conflict Lost in Translation
This was an area in which the two populations at VW 2007 were particularly linguistically mismatched. I’m the first one to agree that marketers have spent millions and millions so that consumers will make a brand part of their identity, and therefore it is not surprising that when avatars are re-creating themselves in virtual spaces they naturally want to integrate the brands they identify with.  It is an absolute fantasy for any marketer.

The prevailing advice from several panel members was to allow or even encourage customers to “play with” the brand, be the brand, mashup the brand or take some kind of personal virtual ownership of the brand. 

The problem for the marketer is current trademark and copyright laws aren’t in line with this.  If a brand allows unlicensed, unstructured and free use, it will in practice be putting the brand/marks into the public domain and the brand owner may lose its right to claim it as a valuable IP.  A real big, real world issue for business.  Not a simple conundrum.

Trademark and copyright laws will need to be revised to address the collaborative digital mind.  In the meantime, marketers need to employ smart strategies that protect both the identity with the brand - and the brand identity.

Virtual worlds have a future.
Even as they are evolving, the enthusiasm for and potential of virtual worlds are driving factors.  A path has been set for their growth and eventual entry into mainstream use. Some panelists predicted five years; some said ten. How far that is away and how we define “mainstream” is to be seen.  We still have millions unconnected to The Network, much less the Metaverse.

But if they follow the evolution of everything else - and there is no indication they are any different - virtual worlds will not progress linearly.  The momentum behind them is undeniable, however, for the Future of Media and Marketing - and a whole lot of other things.

April 8, 2007

Photo credit:  Dedric Mauriac, Snapzilla

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