I may be late to the party in reporting on The Weather Channel’s Second Life Headquarters and Epic Conditions simulation but frankly, I’ve been busy surfing.
Second Life may be called Seriously Engaging, but TWC’s Epic Conditions is Seriously Fun. It is an excellent realization of the pairing of the unique capabilities of the virtual world and a content brand.
Built by virtual world developers Infinite Vision Media, this first phase in the virtual space is to promote the premier of TWC’s new series, Epic Conditions, where extreme sports meet ideal conditions. And, by measure of a Google search on “Epic Conditions” I’d say it has done the job particularly well – almost all the results reference the opening of the SL sim rather than the series alone.
SL presence aside for a moment, The Weather Channel teamed with Warren Miller Productions, known for their extreme sports features, to create the new series which debuted on The Weather Channel on March 4th. In researching for the show, the series developers say they found viewers wanted to learn about “the science and spectacle of weather conditions and unique geographic locations affecting sports”:
“Through vivid storytelling, this series effectively demonstrates what happens when the perfect weather conditions meet the perfect sporting activity,”
Enter Second Life. Epic Conditions sims employ – well, simulations for an experiential aspect of that storytelling – weather teamed with extreme biking, surfing and skiing. And thanks to the scripting, some of the most experienced in-world sports creators and the SL physics engine – it’s extremely fun. A lot of LOL heard about here.
More importantly, it is a very memorable way to introduce Second Lifers to the show, its purpose, and its content.
I tried everything. I learned I’m a really bad skier, a moderately talented biker – but surfing…oh yeah! That's me sitting so sweetly in that curl….
In each of the venues there is free gear – which you need. Not only do you look the part, but the equipment has all the necessary scripting to make the experience meaningful – and fairly easy for the keyboard-movement challenged.
While the surfing for this native California beach girl is a little addicting, the ski lift is probably the most experiential of all. After you call the chair and sit in it, your view is forced into mouselook. The combination of this first-person point-of-view and movement up the ski lift with snow swirling gives you a real sensation of heading to the top of the mountain. I didn’t make it down quite as smoothly, however.
There is just a smattering of educational content at present, but Drew Stein of Infinite Vision Media tells me phase II will bring more weather education to the sim, and phase III will include new simulation content. There is an auditorium for group viewing of the TV shows, and there are also a couple of screens tucked away in more intimate spaces, like the Watering Hole in the mountain bike region. The sim is using the audio channel for some effective voice over. I was warned of an impending avalanche just as I was heading down the mountain, for example.
Better ways to communicate to new visitors is needed, including general orientation to the space at the island’s landing spot. Although the island does include a nice "help island" type area to practice basic avatar navigation skills. I was asked by a couple of new comers what the place was (with a little help they caught on quickly, as I met up with them again at the bike shop), and some better explanation (outside of the notecards) on how to acquire the gear would go a long way to those less familiar with SL inventory conventions. I helped a couple get bikes and learn how to get started. This points to a need for – my mantra – staffing of the space.
The growth of SL means more and more of the population is new and retention at both an individual sim and in SL in general is important to the return on the brand experiments here. The best way to do that is with people combined with engaging experiences such as Epic Conditions. People encourage others to try the experiences - and to stay and play. That said, there are avatars playing here.
The Weather Channel is as close as they come to using Second Life for what it is good for.
Overhead coming from a group of nearby avatars while resting on my board in the surf:
OMG LMAO.
Read the official press release here.
Weather Island is located at Weather 142/162/27.
March 18, 2007
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