Conducting business in Second Life can feel a little like Halloween at the office – except that at the office you know who the people are under those silly costumes. Even then, it feels roundly disconcerting to be facing Charlie Chaplin across the conference table while trying to discuss that big pitch coming up the next day…
In Second Life, however you can’t be sure who the person is behind the avatar. And privacy in Second Life is the most highly valued asset. It is fiercely protected by residents. In fact, the standard Linden Lab terms of service prohibits disclosing another person’s real identity within SL and is cause for disciplinary action by the “gods.”
This presents a challenge to businesses which rely heavily on reputation. Reputation is a short cut to credibility. By knowing a person’s real life association, or credit history or past awards, we make a quick determination of “who” that person is. But these kinds of reputation systems are non-existent in Second Life. Currently there isn’t even the benefit of a collaborative reputation system like eBay’s or those on web-based social networks. And people purposely don’t carry into SL their real world reputations.
As a way to help businesses address branding and identity issues, Linden Lab will be selling the Second Life equivalent of domain names, allowing individuals and businesses to purchase a custom last name. People operating in-world may now carry their real world organization’s name over their head – literally.
That’s the good news – and the bad news.
The good news is if you purchase the privilege, you can identify your employees or representatives with a branded Second Life last name. This makes it easy for everyone to identify your group’s avatars. It establishes a credibility – an assumed reputation.
The bad news is it makes it easy for everyone to identify your group’s avatars.
Unlike in the real world office, when avatars leave your island or simulation and venture out into the greater Second Life metaverse, there are no boundaries. In a “persistent” virtual environment like Second Life avatars carry their “reputations” with them everywhere.
What this means is if your real world brand is doing business in Second Life, you need avatar guidelines for your employee avatars. Creating guidelines helps you and your employee avatars to operate under your banner in comfort and with confidence.
Here are a few areas to consider for your company’s “branded avatar” policy:
Avatar Profile. Provide guidelines for your avatar employees’ profiles. Address inclusion of images, descriptions, and your policy about revealing “first life” information or personally identifiable information. Profiles may include a web page, notes and location picks as well. Consider what information may be sensitive and advise your avatar employees about what a positive profile should include when operating in Second Life under your brand name.
Second Life locations. Identify within which simulations your company’s avatars are allowed. The variety of activities in Second Life is robust, and some of them may be inconsistent with your brand identity.
Code of avatar conduct. The veil of an avatar may give people the feeling they are less accountable for their actions – or forget they are carrying your name over their head. Griefing, weapons, copyright infractions, spamming, flaming, community standards are just a few areas your avatar code of conduct might address. The Linden Lab TOS is a great place to start for code of conduct ideas.
Group affiliation. Groups are the closet thing to a reputation system in Second Life. They serve to communicate an avatar’s persona and they are the basis of the social structure of Second Life. They also pretty much define “who” you are. You may need to provide guidelines on which groups are consistent with your brand.
It is extremely important that employees who will be operating in Second Life mingle, learn the SL culture, participate with and contribute to the community, and enjoy the unique activities and benefits of this virtual world. Encourage them to do so. And remind them that in a world without boundaries there is plenty of room for both a professional and a personal avatar.
Photo credit: Anya Ixchel -
Check out her recent presentation "The Avatar as Communication"
October 24, 2006
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